david su - projects

This is a relatively comprehensive list of the projects I've made or had some part in making. Includes video games, audio plugins, film scores, research projects, musical compositions + performances, software, art pieces, and more. Enjoy!

2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012


_starweaver_ (with Megan Carnes, Colorfiction, and Dominique Star) - game about capturing the last songs of dying gods, powered by Dolby Atmos. Coming soon!
Intro to Game Audio - workshop for Playcrafting's Global Game Jam 2022 site, covering some basic principles of game audio. Source code and project files available here
Wordle Sequencer (with David McFarlane) - turning Wordle results into sequencer patterns
Geometry: Vertex (by Charity EP Jam) - collaboration with Able Gamers that I contributed a track to


One Hand Clapping (by Bad Dream Games) - microphone-based music game I did audio programming for. Out now on Steam, PS4, Xbox One, Switch, and more!
Arcade (by Output) - real-time sample playground that I did audio software development on. Check out the Kit Generator feature that I worked on!
Trolls Music Stars (by Thinker-Tinker) - interactive plush-based game I did prototyping work on, featuring DreamWorks' Trolls franchise
Bolide - experimental side-scroller game in the form of an audio plugin
DreamCube (by Local Projects and Harves for Manchester United) - XR game experience and platform that I assisted with audio implementation on
SmartGuitarPedal (by GuitarML) - audio plugin I contributed to that uses neural network models to emulate real world hardware
Dreams: Asleep (by Charity EP Jam) - collaboration with Able Gamers that I contributed a track to


Evergreen Blues (with Dominique Star) - a suite of interactive songs involving real-time lyric choice. 2020 IGF Honorable Mention - Best Student Game
Endzone (with Colorfiction) - NFL + Verizon 5G game I did music and sound design for
JoyBranch (by Rébecca Kleinberger and Gabriel Miller) - interface allowing a hyacinth macaw to control its sonic environment at the San Diego Zoo. Paper in ACM CHI 2020 proceedings
PocketDial - real-time MIDI quantizer for dialing in the pocket of your performances. VST3, AU
Garden Song - skeletal walking sim based on the Phoebe Bridgers song
Esther (by Rebecca Halfon) - a short coming-of-age comedy I contributed music to
Animalese - microtalk for Game Audio LA on how to recreate Animalese. Source code here
▲■● (with Colorfiction) - a painterly interface for audiovisual performance, created for the ASUS ROG Zephyrus Duo game jam
Lunar Preludes - algo-impressionist piano musings for the GDC Relief Bundle
DUST (by Charity EP Jam) - collaboration with Able Gamers that I contributed a track to


The Ballad of the Metamorphosis of M. Dolly - a short baa-llad game for Nina Freeman and Josh Squires' Tasting Room Jam: Halloween 2019
Being (by Rashaad Newsome) - a cloud-based AI art installation that I led engineering on. 2019 LACMA Art + Technology Lab
Melodrumatic - audio plugin that lets you use MIDI to pitch-shift via delay to create melodies. ADC 2019 selection
We All Disappear (with Nathan Griffin) - 3-radio mystery game for Nina Freeman and Josh Squires' Tasting Room Jam: Summer 2019
Horses in the Bad - interactive mashup game of Lil Nas X's Old Town Road with Billie Eilish's bad guy
Pollen (by Morningsiders) - another album we recorded and released
CRSHD (by Emily Cohn) - a film I contributed music to; premiered at Tribeca Film Festival and now available on Hulu!
Bodega (by Rebecca Halfon) - a short film I wrote music for; premiered at SXSW!
Paper Quilts, Migrant Patterns (by Minsoo Thigpen) - a short film I contributed music to; originally debuted on The White Pube
Horrible D'Oeuvres - audio game created with the Bose AR platform
My Bearer and I (with Colorfiction) - a game about healing your giant robot pal; made for the Emotional Mecha Jam
Game Design and Musical Interactivity - a workshop I taught at several schools in Puerto Rico
DeepKnit (by the MIT Media Lab and Shima Seiki) - a machine knitting workshop I took part in


Seasons (季节) (with Dominique Star) - an interactive song/poem for inkJam 2018. 2019 IGF Honorable Mention - Best Student Game
AMAI (with Rosalind Picard and Yan Liu) - adaptive music for affect improvement. ICMC 2018 publication
A Little Lift (by Morningsiders) - 11-song album released over the course of a year
Esperance (with Nick Oueijan) - 2-player co-op game of distance and hope
a collage for charon - interactive sound installations. Exhibited at AREA Gallery and MIT's Dance & Design Making Lab, led by Karole Armitage
Alag Melkhii - digital adaptation of a traditional Mongolian game; prototype for UNESCO
Gammalan - MIR system for neural entrainment to embedded frequencies in recorded music
Mac (by Jessica Gao) - short film that I composed music for
#21DaysOfVGM - challenge in which I composed video game music daily
City Symphonies for the Two Koreas (by Tod Machover) - orchestral performance near the DMZ as part of the Lindenbaum Festival
Ocumo - audience-participatory distributed audio performance at Hacking Arts
Sound Democracy (with Darien Carr, Adam Haar Horowitz, Hane Lee, Owen Trueblood) - spatial mixes for multiple voices at Hacking Arts
Experiments in Art, Audio, and Augmentation - MIT course, taught by Tod Machover and Zach Lieberman, that I co-TA'd with Alexandra Rieger.
Hyperproduction + REAPER Audio Toolkit - custom tools I created to help EAAA students get started with audio experimentation
Intro to DAWs - music production class I taught where we recreated the "HUMBLE." beat. BandLab project session here
Philadelphia Voices (by Tod Machover) - a city symphony that I did some production assistance on
Lintukoto (with Nick Oueijan, Joy Yang, Maggie Zhang) - ecological card game


Yi and the Thousand Moons - a short video game musical featuring a full cast and live band. TIGA 2017 Audio Design finalist, 2017 Bit Awards Best Style winner
Emotionally Intelligent Music Playback (with Hane Lee)
Cue (with Tomas Vega and Vik Parthiban) - contextual audio memory aids
Fibonacci Stretch - stretching audio along the Fibonacci sequence. WIMP 2017 publication
Sync Etudes - rhythm synchronization mini-games based on some research at USC
Groovinator - VST/AU plugin for real-time playhead-aware rhythm modification. 2017 ADC selection
The Other Side - AFI thesis film that I composed music for. 2017 Student Emmy nomination
Moondrops (Live) - excerpt from the Bit Awards performance of a song from Yi


Runaway Reverie - an interactive song and 3D platformer game. 2016 WAC selection
Steps - song with audience participation via smartphone, live at Sofar Sounds
Geneva - an interactive tweet sonification using genetic algorithms.
meSing.js - a JavaScript singing synthesizer. Hacker News front page, 2015 WAC selection
SCATLAVA - software for computer-assisted transcription learning. ICMC 2016 publication.
谁追谁? - composition for solo percussion and laptop. TIES 2016 performance
Audiotree Live (by Morningsiders) - 6-song broadcast from Chicago
Spirit (by Luxley) - dance-pop EP that I played drums on
Evergreen (by The Delegation) - jazz album I contributed electronics to
Brian Emo - personalized soundtrack, algorithmically composed based on facial expression detection


Alchameleon - a game that dynamically generates content from Wikipedia. IBM Watson Hackathon AlchemyAPI winner
Second Floor Blues - interactive lead sheet, for jazzleadsheets.com
Snake Charmer - control a game of snake by playing drums
Air Pollution - a Dumb Store app for receiving air quality index (AQI) via SMS
unfocus (by Morningsiders) - our debut EP
Keep Talking (by Dances) - our debut psych-rock LP
All I Wanna Do Is Sleep (by Dances) - live performance with mobile binaural 3D audio at The Cathedral of Junk (Austin, TX)
NASA: The Search Begins (by Stanford SSI) - score for a short film
Psalm, Interlude, and Passacaglia (by Mark Micchelli) - jazz piece I played drums on
PhysBuzz - physics-based procedural audio first-person-shooter based on the programming puzzle


Dedications - an album of personalized songs
Mujitsu no Hinode - piece for solo hichiriki commissioned by Tonada Productions
4tr4k - performance interface for algorithmic improvisational sequencing
Ada Lovelace Project - soundtrack for a visual novel
Jazz Recording Sessions Around the World - a data visualization
auditchop - an experiment in multitouch synthesis
Famous Birthdayz - a Twitter bot that greets historical figures on their birthdays
Apples and Bananas - Google Chrome extension based on the children's song
Rapper Personality Links - force-directed graph visualization of personality links
Whiter Sands (by Dances) - our debut EP, including the single Rat!
Eastern Seas (by Sun Looks Down) - music video from our EP


Parrot Lunaire - discover classical music using microphone input. Peachnote API Winner - Spotify Music Education Hackathon
Banff Blues - a jazz rhythm+form exploration tool inspired by my time at Banff
... like kites with no strings - composition for Conrad Tao's SRIRACHA
Drum Set/Google Chrome improvisation - using 4tr4k
MIDaS - mobile-music instrument designer and stage. Columbia DevFest 2013 1st prize
Swan Dynasty - composition for quintet, performed by counter)induction
One Eyed King - composition for septet + conductor + web application
Blossomer - web app for algorithmic composition using Markov chains
metro gnome - tempo practice tool; suggests songs by artist, genre, and BPM
etaoin - a text-based generative web instrument
Banff Pieces - some pieces I wrote while at Banff


Chess123 - a local multiplayer minimalist music toy
Flight - a collaborative YouTube music project based on In Bb
Knot Music - mockup for educational app based on Celtic knots
A World Without Thieves (with Carl Majeau and Aidan Miles)
The Rise and Fall of King Kong (with Carl Majeau and Aidan Miles)

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